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Craps

Craps Rules

Craps is a game of chance and is played on a large sunken table with a pair of dice that are thrown by the Shooter.

The objective is to bet whether the Shooter will roll a winning combination. Be sure you read below our beginners guide to craps rules to fully understand how to play craps.

The basic idea behind Craps is to establish a "point" number and roll that number again before rolling a 7 (craps). Only the numbers 4, 5, 6, 8, 9, or 10 can be a point number and all other rolls on the dice have special meanings depending on when they are rolled (before or after a point is established). For example if a 2, 3 or 12 are thrown these are known as craps.

The game is played with two dice which are thrown by a person called a shooter. If the shooter rolls a seven or eleven, then the shooter has a natural and it is the end of the throw. The first roll of a shooter is known as a come out roll.


A Pass Line Bet, also called the "Front Line". This is the most popular bet at the Craps table. Available for the come out roll. Once Point is established, original bets may not be removed or altered. Wins if come out roll is 7 or loses if come out roll is 2, 3 or 12.

Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Point.


A Don't Pass Bet, also called the "Black Line". Available for come out roll. Wins if come out roll is 2 or 3. Loses if come out roll is 7, 11. Ties if come out roll is a 12. Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if a 7 is rolled prior to rolling the Point. Loses if the Point is rolled prior to rolling a 7.

A Come Bet Available only after the Point has been established. Rules are similar to Pass Line Bet. Once Come Point is established, original bet may not be removed or altered. Wins if shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3 or 12. Come Point is established if the shooter rolls a 4, 5, 6, 8, 9, 10 on a come out roll. The dealer moves the bet from the Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if the Come Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Come Point.


A Don't Come Bet is available once the Point has been established. Rules are similar to Don't Pass Bets. Wins if shooter rolls a 2 or 3. Loses if shooter rolls a 7, 11. Ties if shooter rolls a 12. Come Point is established if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer moves the bet from the Don't Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if a 7 is rolled prior to rolling the Come Point. Loses if the Come Point is rolled prior to rolling a 7.

A Place Bet to Win is available once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls the Place Number prior to rolling a 7. Payoff depends on the Place Number selected. Loses if shooter rolls a 7 prior to rolling the Place Number.

A Place Bet to Lose is available once the Point has been established. The player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls a 7 prior to rolling the Place Number. Payoff depends on the Place Number selected. Loses if shooter rolls the Place Number prior to rolling a 7.

Hardway Bets are available once the Point has been established. Player bets on a number(s) 4, 6, 8, 10. Wins if shooter rolls the selected number 'the hard way'. Roll a 4 via a pair of 2's, roll a 6 via a pair of 3's, roll an 8 via a pair of 4's, roll a 10 via a pair of 5's. Payoff depends on the number selected. Loses if the shooter rolls a 7 or rolls the number the easy way. For example, roll a 4 via a 3 and 1, roll a 6 via a 4 and 2 or 5 and 1, roll an 8 via a 5 and 3 or 6 and 2, roll a 10 via a 6 and 4.

One Roll Bets, a player bets on a numberor a number of numbers. Wins if shooter rolls the selected number. Loses if the shooter does not roll the selected number. Payoff depends on the number selected.

Field Bet, the player bets that any one of a group of numbers (2, 3, 4, 9, 10, 11, 12) will be rolled on the next roll. Payoff depends on the number rolled. Loses if the shooter rolls a 5 or 6 or 7 or 8 or 9. Bet remains on the table if following a win however the player may remove it from the table at any time.

Any Craps, the player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 12. Loses if the shooter rolls any other number.

Any 7, the player bets on the outcome of the next roll. Wins if the shooter rolls a 7. Loses if the shooter rolls any other number.

Horn bet. This is a four way bet. Place one or more chips on each of 2, 3, 11, 12. Wins if shooter rolls a 2, 3, 11 or 12. Loses if the shooter rolls any other number. Payoff depends on the number rolled.

Eleven or Craps (E - C). Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 11 or 12. Loses if the shooter rolls any other number. Payoff depends on the number rolled.

Big 6 Bet, You may place the bet at any time however it becomes active once the point has been established. Wins if shooter rolls any 6. Loses if shooter rolls a 7 prior to rolling a 6. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.


Big 8 Bet. You may place the bet at any time however it becomes active once the point has been established. Wins if shooter rolls any 8 loses if shooter rolls a 7 prior to rolling an 8. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.

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More information about Craps is available at the pages listed below.

Crap odds - Crap bets - Craps

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