Craps
Craps Rules
Craps is a game of chance and is
played on a large sunken table with a pair of dice that are
thrown by the Shooter.
The objective is to bet whether
the Shooter will roll a winning combination. Be sure you read below our beginners guide to craps rules to fully understand how to play craps.
The basic idea behind Craps is to
establish a "point" number and roll that number again
before rolling a 7 (craps). Only the numbers 4, 5, 6, 8, 9, or
10 can be a point number and all other rolls on the dice have
special meanings depending on when they are rolled (before or
after a point is established). For example if a 2, 3 or 12 are
thrown these are known as craps.
The game is played with two dice which are thrown
by a person called a shooter. If the shooter rolls a seven or
eleven, then the shooter has a natural and it is the end of the
throw. The first roll of a shooter is known as a come out roll.
A Pass Line Bet, also called the "Front Line". This
is the most popular bet at the Craps table. Available for the
come out roll. Once Point is established, original bets may not
be removed or altered. Wins if come out roll is 7 or loses
if come out roll is 2, 3 or 12.
Point is established if come out roll is 4, 5,
6, 8, 9, 10. Following the come out roll player wins if Point
is rolled prior to rolling a 7. Player loses if a 7 is rolled
prior to rolling the Point.
A Don't Pass Bet, also called the "Black Line". Available
for come out roll. Wins if come out roll is 2 or 3. Loses if come
out roll is 7, 11. Ties if come out roll is a 12. Point is established
if come out roll is 4, 5, 6, 8, 9, 10. Following the come out
roll player wins if a 7 is rolled prior to rolling the Point.
Loses if the Point is rolled prior to rolling a 7.
A Come Bet Available only after the Point has
been established. Rules are similar to Pass Line Bet. Once Come
Point is established, original bet may not be removed or altered.
Wins if shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3
or 12. Come Point is established if the shooter rolls a 4, 5,
6, 8, 9, 10 on a come out roll. The dealer moves the bet from
the Come area to the corresponding box for that particular number.
Once the Come Point has been established, the player wins if the
Come Point is rolled prior to rolling a 7. Player loses if a 7
is rolled prior to rolling the Come Point.
A Don't Come Bet is available once the Point has been established.
Rules are similar to Don't Pass Bets. Wins if shooter rolls a
2 or 3. Loses if shooter rolls a 7, 11. Ties if shooter rolls
a 12. Come Point is established if shooter rolls a 4, 5, 6, 8,
9, 10. The dealer moves the bet from the Don't Come area to the
corresponding box for that particular number. Once the Come Point
has been established, the player wins if a 7 is rolled prior to
rolling the Come Point. Loses if the Come Point is rolled prior
to rolling a 7.
A Place Bet to Win is available once the Point
has been established. Player bets on a number(s) 4, 5, 6, 8, 9,
10. This becomes the Place Number. Wins if shooter rolls the Place
Number prior to rolling a 7. Payoff depends on the Place Number
selected. Loses if shooter rolls a 7 prior to rolling the Place
Number.
A Place Bet to Lose is available once the Point
has been established. The player bets on a number(s) 4, 5, 6,
8, 9, 10. This becomes the Place Number. Wins if shooter rolls
a 7 prior to rolling the Place Number. Payoff depends on the Place
Number selected. Loses if shooter rolls the Place Number prior
to rolling a 7.
Hardway Bets are available once the Point has
been established. Player bets on a number(s) 4, 6, 8, 10. Wins
if shooter rolls the selected number 'the hard way'. Roll a 4
via a pair of 2's, roll a 6 via a pair of 3's, roll an 8 via a
pair of 4's, roll a 10 via a pair of 5's. Payoff depends on the
number selected. Loses if the shooter rolls a 7 or rolls the number
the easy way. For example, roll a 4 via a 3 and 1, roll a 6 via
a 4 and 2 or 5 and 1, roll an 8 via a 5 and 3 or 6 and 2, roll
a 10 via a 6 and 4.
One Roll Bets, a player bets on a numberor a number
of numbers. Wins if shooter rolls the selected number. Loses if
the shooter does not roll the selected number. Payoff depends
on the number selected.
Field Bet, the player bets that any one of a group
of numbers (2, 3, 4, 9, 10, 11, 12) will be rolled on the next
roll. Payoff depends on the number rolled. Loses if the shooter
rolls a 5 or 6 or 7 or 8 or 9. Bet remains on the table if following
a win however the player may remove it from the table at any time.
Any Craps, the player bets on the outcome of the
next roll. Wins if the shooter rolls a 2 or 3 or 12. Loses if
the shooter rolls any other number.
Any 7, the player bets on the outcome of the next
roll. Wins if the shooter rolls a 7. Loses if the shooter rolls
any other number.
Horn bet. This is a four way bet. Place one or
more chips on each of 2, 3, 11, 12. Wins if shooter rolls a 2,
3, 11 or 12. Loses if the shooter rolls any other number. Payoff
depends on the number rolled.
Eleven or Craps (E - C). Player bets on the outcome
of the next roll. Wins if the shooter rolls a 2 or 3 or 11 or
12. Loses if the shooter rolls any other number. Payoff depends
on the number rolled.
Big 6 Bet, You may place the bet at any time however
it becomes active once the point has been established. Wins if
shooter rolls any 6. Loses if shooter rolls a 7 prior to rolling
a 6. Bet remains on the table following a win however the player
may remove it from the table at any time. Bet is removed from
the table following a loss.
Big 8 Bet. You may place the bet at any time however it becomes
active once the point has been established. Wins if shooter rolls
any 8 loses if shooter rolls a 7 prior to rolling an 8. Bet remains
on the table following a win however the player may remove it
from the table at any time. Bet is removed from the table following
a loss.
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More information about Craps is available
at the pages listed below.
Crap
odds - Crap
bets - Craps
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